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mr investorfraud: lawsuit edition

mr investorfraud: lawsuit edition

A Roblox experience owned by VM Interactive.

RoleplayENlegal satirestock marketcorporate parody

Description (written by the developer; not a statement by this register)

To quote what the law firm is accusing the _blox bloporation: The filed complaint alleges that _blox bloporation made materially false and/or misleading statements and/or failed to disclose that: (1) the _blox platform had insufficient content controls and lacked user spending restrictions; (2) these inadequate controls enabled younger _blox users to play games with inappropriate content and make excessive, unauthorized big_bux purchases; (3) a material portion of _blox's bookings and revenue growth was due to these excessive, unauthorized big_bux purchases; (4) fourth quarter 2021 and 2022 bookings would be negatively impacted by _blox's planned rollout of enhanced parental controls; and (5) based on the foregoing, the Company’s bookings and revenue growth was unsustainable throughout the class period. Various law firms are suggesting to investors who've lost more than $100,000 on $_BX stock. The goal is to compensate the investors who've lost money on _blox's stock.

Last updated by the developer 14 Dec 2023, 09:22 UTC.

0
playing (measured 10 Aug 2026, 16:33 UTC)
51,362
lifetime visits
92%
liked (931 👍 / 83 👎)
1,033
favourites (20.1 per 1k visits)
25 July 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9215 August 2026 — 92 % liked25 August 2026 — 92 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 17:5392no change
15 Aug 2026, 17:3692first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.