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Duolingo [Story] 🐦

Duolingo [Story] 🐦

A Roblox experience owned by Urvlia.

AdventureENDuolingo IPParkourHorror

Description (written by the developer; not a statement by this register)

📚 You didn’t do your Spanish homework… and now Duolingo is after you. 🐦 One night, you wake up trapped inside his dark cave. The only way out? Survive the challenges ahead. 🔥 Lava rising parkour 💀 Rolling boulders & moving walls 🛶 Vote on paths & discover secrets ⭐ There are FOUR different endings! Will you escape… or be trapped in the app forever? ⭐ 👥 Play with friends for the best experience! 👥 ⚠️ The game is still in it's beta stage. ⚠️ 👍 Like and favourite if you survived Duolingo’s wrath! ⚡ Created by owenamyhannan and RattyRider ✨ Next update at 15 likes!

Last updated by the developer 20 Jun 2026, 04:33 UTC.

0
playing (measured 23 Aug 2026, 08:22 UTC)
7,685
lifetime visits
68%
liked (15 👍 / 7 👎)
32
favourites (4.2 per 1k visits)
26 July 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 08:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Investment 500
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome3,870 · 100.0% win
Winner · progression105 · 0.00% win
Took Duo's L · other84 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

676867.523 August 2026 — 67 % liked22 September 2026 — 68 % liked23 August 202622 September 2026
2 measurements spanning 30 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Sept 2026, 08:2368+1
23 Aug 2026, 08:2267first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.