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Sonic⚡ (UPDATE!)

Sonic⚡ (UPDATE!)

A Roblox experience owned by Creative Clothes Studios.

HorrorENhorrorsurvivalhalloween

Sonic⚡ (UPDATE!) is a horror experience created on July 26, 2021. The game has accumulated 1,583,963 lifetime visits and 2,321 favorites. Currently, zero users are playing. The title holds a 39% like percentage. Credits are attributed to the Brookhaven Team and Wolfpaq.

Description (written by the developer; not a statement by this register)

Survice To Sonic The Killer Halloween Special!!!! Teleport to pig killer! Lets survive.. Now the sonic exe has a new update, it's a big update, next time we have to reach 1000 likes for it to be a big update! New Update!!! Make Sure like and Favorite! How do I use voice chat❓ - Verify in the ROBLOX settings that you are (13+) - In privacy settings, under 'Beta Features' enable voice chat. - You're set! Then in-game Shutdown = Update Like 👍 For More Updates And Follow to Notify When The game Updated. Credits: Brookhaven Team,Wolfpaq

Last updated by the developer 23 Dec 2024, 19:19 UTC.

0
playing (measured 13 Aug 2026, 04:00 UTC)
1,583,963
lifetime visits
39%
liked (498 👍 / 792 👎)
2,321
favourites (1.5 per 1k visits)
26 July 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 04:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD Admin
399 R$
Magic Carpet
250 R$
Golden Wings
150 R$
Grappling Hook
150 R$
Gravity Coil
150 R$
BoomBox
150 R$
Speed Coil
120 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome660,461 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.