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Flo's Jumps Per Difficulty Chart [READ DESC]

Flo's Jumps Per Difficulty Chart [READ DESC]

A Roblox experience owned by Flo's Studio.

ObbyENDCOdifficulty chartparkour

Description (written by the developer; not a statement by this register)

Join this game: https://web.roblox.com/games/8845881623/Farewell 🎥 Tell every obby content creator to play this! 🎥 👋 Greetings and welcome to a very trash and low effort game made by a cool team and "caring" one. This obby is based off the DCO genre, where every stage gets harder, except the difficulty changes every single stage! 👍 Every donation, like, and favorite is very supportive, so please consider doing those. 🛠 This game is not finished yet, so expect some bugs and the owner commonly joining this game. TAGS (ignore): zSpeedSkilled obby escape mcdonalds burger king hard impossible parkour trash master difficulty chart hydro endor 2 jump per wall hop ladder flick mid air corner clip computer tower room easy speedrun KarlTheRed RichardTheDude extreme im bored practice no jump a jump per effort insane tartarus eRRoR among us baldi thanks coolproveer big thanks to you

Last updated by the developer 4 Feb 2025, 22:48 UTC.

0
playing (measured 11 Aug 2026, 20:17 UTC)
5,948
lifetime visits
52%
liked (25 👍 / 23 👎)
35
favourites (5.9 per 1k visits)
26 July 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:170first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

why did you play for 69 minutes · other0 · 0.00% win
you rickrolled the whole server (haha) · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.