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South Coast [BETA]

South Coast [BETA]

A Roblox experience owned by 333monopoly.

SimulatorENdrivingopen worldsocial roleplay

Description (written by the developer; not a statement by this register)

Check twitter for the new code!! 👍 ⭐ Support the game by giving a LIKE and a FAVORITE! Drive around this massive map, reach incredible speeds, buy and show off your cars, enjoy beautiful homes, roleplay, and socialize ! ⚠️This is a work-in-progress! Expect glitches!⚠️ Very open to suggestions!! This is a very big game, make a private server if your device cannot handle it!

Last updated by the developer 6 Apr 2024, 14:18 UTC.

0
playing (measured 11 Aug 2026, 07:02 UTC)
400,125
lifetime visits
80%
liked (759 👍 / 192 👎)
3,744
favourites (9.4 per 1k visits)
26 July 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
590 R$
Luxury Houses
300 R$
All Paints
80 R$
Car music
75 R$
Double money!
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · other157,341 · 0.00% win
Home Sweet Home · welcome3,805 · 0.00% win
Met the owner! · social480 · 0.00% win
10 Cars! · collection439 · 0.00% win
epic · other382 · 0.00% win
20 Cars! · collection77 · 0.00% win
Pure Luxury · other77 · 0.00% win
30 Cars · collection26 · 0.00% win
50 Cars · collection1 · 0.00% win
100 cars · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8014 August 2026 — 80 % liked14 October 2026 — 80 % liked24 October 2026 — 80 % liked14 August 202624 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 02:4680no change
14 Oct 2026, 02:4580no change
14 Aug 2026, 22:5180first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.