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Rebel Defense: Operation Reloaded

Rebel Defense: Operation Reloaded

A Roblox experience owned by Rebel Defense: Operation.

Tower defenseENtower defenseremakebeta

Description (written by the developer; not a statement by this register)

Rebel Defense is a tower defense game where you fight off a rebellion, and the game gets more chaotic as it progresses. This game is currently in Beta. Unlike many other Tower Defense games, Rebel Defense's tower unlocking system is by levels and experience instead of coins/credits. If you get kicked out for no reason, that's probably because the game has been updated. For update progress or full update changelogs, join the community server. This is a remake of the original RD. No, this isn't a rip off of Tower Defense Simulator or Tower Battles.

Last updated by the developer 4 Apr 2023, 09:09 UTC.

0
playing (measured 13 Aug 2026, 03:23 UTC)
10,093
lifetime visits
95%
liked (76 👍 / 4 👎)
130
favourites (12.9 per 1k visits)
26 July 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 03:230first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Veteran · other186 · 0.00% win
Classic Devil Hunter · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

959695.517 August 2026 — 96 % liked16 September 2026 — 95 % liked17 August 202616 September 2026
2 measurements spanning 30 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Sept 2026, 10:2195-1
17 Aug 2026, 10:1596first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.