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Escape The Zombies : Remastered

Escape The Zombies : Remastered

A Roblox experience owned by ETZ Games.

SurvivalENzombie survivalhorde defenseremaster

Escape The Zombies : Remastered is a survival experience created on 2021-07-28. The game has accumulated 2,046,063 lifetime visits and 2,876 favorites. Currently, zero users are playing. The title holds a 71 percent like percentage. This data reflects the measured statistics for the experience as recorded in the index.

Description (written by the developer; not a statement by this register)

Your stats from the original game does not transfer here! Escape from the zombies to survive! Fight for your survival against endless hordes of zombies. 💥Defeat as many zombies as you can to become the Number 1 Zombie Killer in the game! ⭐Premium players receive x2 XP! 📝Join our group to get extra Health and Walk Speed! https://www.roblox.com/groups/6726328/ETZ-Games#!/about Play the original here: https://www.roblox.com/games/2352115971/Escape-The-Zombies

Last updated by the developer 2 Jul 2026, 12:18 UTC.

0
playing (measured 10 Aug 2026, 16:00 UTC)
2,046,063
lifetime visits
71%
liked (675 👍 / 281 👎)
2,878
favourites (1.4 per 1k visits)
28 July 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Jetpack
399 R$
VIP
299 R$
x2 Money
199 R$
Rainbow Weapons Pack
99 R$
Unlimited Exotic Weapons Slots
99 R$
20 Cosmetic Slots
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Enlisted · welcome682,788 · 33.3% win
Grave Robber · other164,409 · 0.00% win
Exterminator · other6,393 · 0.00% win
Elite Operators · other617 · 0.00% win
A Survivor · other287 · 0.00% win
Save What Remains · other170 · 0.00% win
Force of Habit · other81 · 0.00% win
Chaos Agent · other28 · 0.00% win
Commander · other18 · 0.00% win
Marauder · other18 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7114 August 2026 — 71 % liked24 August 2026 — 71 % liked3 September 2026 — 71 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:0571no change
24 Aug 2026, 09:1971no change
14 Aug 2026, 09:1871first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.