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Horror Hospital

Horror Hospital

A Roblox experience owned by Astra's Army.

HorrorENabandoned hospitalparanormalflashlight exploration

Horror Hospital is a horror experience created on 2021-07-28. It has recorded 61,392,175 lifetime visits and currently has 58 players. The game holds 208,029 favorites and maintains a 45% like percentage.

Description (written by the developer; not a statement by this register)

WARNING - This game is Scary, play at your own risk. You wake up inside of an abandoned hospital with only a flashlight. This place is known to have extreme paranormal activity. Explore the hospital and avoid the horror. ✅ Join for a Gear: https://www.roblox.com/groups/11636314/Astras-Army - PLEASE THUMBS UP & FAVORITE :) Tags: Horror, Abandoned, Lost, Mystery, Spooky, Terror, Scary, Creepy, Halloween, Killer, Ghost, Hunt

Last updated by the developer 24 Jul 2026, 05:06 UTC.

58
playing (measured 10 Aug 2026, 14:18 UTC)
61,392,175
lifetime visits
45%
liked (18,721 👍 / 22,789 👎)
207,891
favourites (3.4 per 1k visits)
28 July 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:1859first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Monster
125 R$
Knife
50 R$
Teddy Bear
10 R$
Candle
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Horror Hospital · other30,633,663 · 100.0% win
Chapter 1 · progression8,190,400 · 37.5% win
Chapter 2 · progression848,869 · 3.8% win
I Survived · progression182,052 · 1.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4523 August 2026 — 45 % liked2 September 2026 — 45 % liked12 September 2026 — 45 % liked22 September 2026 — 45 % liked2 October 2026 — 45 % liked12 October 2026 — 45 % liked22 October 2026 — 45 % liked1 November 2026 — 45 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–46 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 14:1845no change
22 Oct 2026, 14:1745no change
12 Oct 2026, 14:1545no change
2 Oct 2026, 14:0845no change
22 Sept 2026, 14:0745no change
12 Sept 2026, 14:0445no change
2 Sept 2026, 14:0245no change
23 Aug 2026, 13:5245first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.