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Yard

Yard

A Roblox experience owned by Yentreux.

SimulatorENcleaning simulationboss fightspvp

Description (written by the developer; not a statement by this register)

Official sequel/remake of the award winning (not really) yard cleaning game "clean my yard" by Mollypuddle Clean the yard to acquire a valuable currency known as "Garbage" which can be used to purchase better tools or access new areas. Also there's some bosses to fight and secrets to find and pvp if you want and some kind of story and lore? Idk but it sounds pretty fun. Original: www.roblox.com/games/185793015/-- This game was brought to you by: Molly - she's kinda cool Shamadere - made some stuff Aydawnn - a spot of stuff-making MrCevin22 - made some music MachoApplz - made me sad Zungo - just a really cool guy

Last updated by the developer 27 Nov 2022, 20:19 UTC.

0
playing (measured 17 Aug 2026, 18:03 UTC)
5,897
lifetime visits
76%
liked (42 👍 / 13 👎)
71
favourites (12.0 per 1k visits)
28 July 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 18:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rosy Maple Moth
500 R$
Backyard Access
100 R$
4th Equipment Slot
80 R$
Action Figure Pack
50 R$
Frog Blower
45 R$
Bubble Blower
20 R$
Donation
6 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Island Explorer · progression54 · 0.00% win
Wiggle Time · other34 · 0.00% win
Graduate · progression7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.