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Invest For Success

Invest For Success

A Roblox experience owned by Snakebyte Studios.

TycoonENbusiness simulationcryptocurrency tradingtycoon

Description (written by the developer; not a statement by this register)

👍 Remember to thumbs up the game, we are a 2-person dev team, and the ratings really help. INVEST FOR SUCCESS! Purchase businesses and franchises, invest the profit into real-time cryptocurrency and expand your empire, TO THE MOON! 🚧Game still under construction so expect new updates and potential bugs. 💡New game updates coming soon! - ❗User-owned towns with real estate - ❗Global UGC art market ⚠️Note: Our trading system allows traders to speculate in-game currency on the future market movements of an underlying asset, without actually owning or taking physical delivery of the underlying asset. (CFD) ⬇️ Check Social links for new Update info

Last updated by the developer 7 Oct 2025, 07:22 UTC.

0
playing (measured 11 Aug 2026, 07:51 UTC)
187,483
lifetime visits
80%
liked (1,284 👍 / 313 👎)
1,985
favourites (10.6 per 1k visits)
29 July 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
379 R$
Mobile Menu Access
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Visitor Lanyard · welcome79,892 · 0.00% win
Wealthiest 1000 · other1,876 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8015 August 2026 — 80 % liked24 October 2026 — 80 % liked15 August 202624 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 09:3680no change
15 Aug 2026, 05:1780first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.