Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Mind Motel [SHOWCASE]

Mind Motel [SHOWCASE]

A Roblox experience owned by The Emo Sisters.

HorrorENhorrornarrativeshowcase

Description (written by the developer; not a statement by this register)

WARNING: This game contains auditory jump scares and depictions of death and murder. If you are sensitive to these topics please don’t play this game. This game is best played on full graphics, with sound on, and in first person. If you have a low-end device, please be cautious of lag, this game contains many detailed models, so lag is to be expected. This motel showcase is meant to tell a story between the characters Matthew and Laurence as shown. The characters and story are purely fictional and are in no way based on anything real. To play the game properly, please go into rooms 1-5 in order upstairs, feel free to explore and interact with the characters. If you'd like to keep up with the showcases that we make, feel free to join our group! We hope to continue making showcases for the time being. Any type of feedback is welcomed, and a favorite or like is greatly appreciated :) Lastly, thank you so much for playing! -The Emo Sisters

Last updated by the developer 15 May 2022, 23:43 UTC.

0
playing (measured 11 Aug 2026, 19:20 UTC)
24,807
lifetime visits
96%
liked (361 👍 / 17 👎)
926
favourites (37.3 per 1k visits)
30 July 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:200first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

what the dog doing · other4,687 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

959695.516 August 2026 — 95 % liked26 August 2026 — 96 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 06:3796+1
16 Aug 2026, 06:3595first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.