Les Beyond East: Requiem
A Roblox experience owned by Luau Sister.
RoleplayENfantasyrole-playingeastern mythology
Description (written by the developer; not a statement by this register)
In the forgotten reaches of the Far East—beyond the maps, beyond the empires—you awaken alone upon a windswept island where myth and memory bleed into reality. Bamboo forests whisper names of clans long erased from history. War banners rot beneath cherry blossoms stained by centuries of betrayal. And the spirits of provinces that once ruled the world still linger in the ruins… watching your every step. Your arrival is no accident. To survive here is merely the first trial. You must learn the forbidden arts of the island, forge uneasy alliances with scattered warriors, hermits, monks, thieves, exiled generals—and choose your own path between honor, vengeance, and power. Every choice becomes a stroke upon your destiny. Master ancient blade disciplines, spirit techniques, indigenous alchemy, stealth rituals, and nature’s silent warfare. Your legacy will not be written by fate. It will be carved through steel, sacrifice, and blood. Honor is not given here. Honor must be earned.
Last updated by the developer 21 Jun 2026, 20:22 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 03:36 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.