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[SALE!! Moscow Safezone

A Roblox experience owned by [TSU] The Soviet Union ...

RoleplayENMilitary RoleplayWW2/Soviet UnionBorder Control

Description (written by the developer; not a statement by this register)

[𝐓𝐇𝐔𝐌𝐁𝐒 𝐔𝐏] 👍 = City Entry & Updates! UPDATES: Added To Xbox - 💬 Check out the 𝐒𝐨𝐜𝐢𝐚𝐥 𝐋𝐢𝐧𝐤𝐬 below to communicate with us. - 🛍️ Gamepasses are on sale now! JOIN THE SOVIET UNION: https://www.roblox.com/groups/11704494/TSU-The-Soviet-Union#!/about [Building Credits]: ViktoKhrushchev [Scripting Credits]: ViktoKhrushchev Credits: ZachPanzer Glorious_Khrushchev xCr_epzz ChaziTropic ViktoKhrushchev [𝐓𝐚𝐠𝐬] Military Roleplay - Army - 1939 - USSR - TSU - 30s - War - WW2 - Communist - Soviet - SovietUnion - Passport - Border - Military of ROBLOX - Papers Please - Armed Forces - Army - Russia - Military Simulator

Last updated by the developer 3 Jul 2022, 19:43 UTC.

0
playing (measured 30 Aug 2026, 08:34 UTC)
297
lifetime visits
100%
liked (2 👍 / 0 👎)
1
favourites (3.4 per 1k visits)
31 July 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Aug 2026, 08:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Captain
1,500 R$
Lieutenant
950 R$
[ELITE] Juggernaut Bundle
500 R$
Junior Sergeant
500 R$
[MARKSMAN] Hitman Bundle
353 R$
MP40
255 R$
Motorcycle
250 R$
PPSH
220 R$
High Class Citizen
200 R$
Scoped Kar
160 R$
Access Files
150 R$
M1911
143 R$
[COMMUNIST] Soviet Bundle
100 R$
Bicycle
85 R$
Knife
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

A Tragic Death · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.