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Barcelo V1

Barcelo V1

A Roblox experience owned by Barcelo.

OtherENgroup promotionstaff recruitmentbug reporting

Description (written by the developer; not a statement by this register)

for more information and/or a job, join us today! https://www.roblox.com/My/Groups.aspx?gid=3049111 ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ --ATTENTION-- + If no one was online to serve you when you entered the game, there is no reason to hate the game. + Please understand that you must get a room from a staff member. + Please notify Founder xXMonkey_chapXx, if there is any bugs in the game. ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Credits: Game Built by: xXMonkey_ChapXx Game Scripted by: TallBobber123 Group GFX by: Xenh_ie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Thanks for visiting, come again soon!

Last updated by the developer 28 May 2023, 11:58 UTC.

0
playing (measured 11 Aug 2026, 20:06 UTC)
47,964
lifetime visits
50%
liked (189 👍 / 190 👎)
314
favourites (6.5 per 1k visits)
19 February 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hotel Manager
2,000 R$
Security Department Head
1,000 R$
Receptionist Department Head
1,000 R$
Housekeeping Department Head
1,000 R$
Senior Receptionist
300 R$
Senior Security
300 R$
Senior Housekeeping
300 R$
Premium Room
250 R$
Security
150 R$
Receptionist
150 R$
Housekeeping
150 R$
Trainee
100 R$
Self Check In
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played our game! · welcome474 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5015 August 2026 — 50 % liked4 September 2026 — 50 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–51 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 20:0250no change
15 Aug 2026, 18:2250first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.