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Clash for Time II

Clash for Time II

A Roblox experience owned by Lame Games Inc.

Fighting & PvPENSword FightingBoss BattlesFactions

Description (written by the developer; not a statement by this register)

Clash for Time is a survival sword fighting game introducing factions, decorated collectibles, CHALLENGING quests and BOSS FIGHTS that may discourage the faint of heart. -🪐Unleash the power of the cosmos! -⚔️Join or create a faction of your own! -👿Defeat all of the challenging bosses! -🎟️Be rewarded for being supportive! ⭐Updates: -🐉CLASH FOR TIME II RELEASE -🐞BUGS PATCHED -🔥PARTICLE UPDATES AND LOWER GRAPHIC OPTIONS 💥Bounty & Streak will only count with 5+ players 🖌️Fantastic art by Dair_X 🎵Great remixed music from Touhou, Waterflame, 816ThreeNumbers and more Tags: Bosses, Challenge, Swords, Story, Angels, Demons, Fun, Stars, Battle, Boss Battles

Last updated by the developer 7 Dec 2025, 03:22 UTC.

0
playing (measured 11 Aug 2026, 12:17 UTC)
160,436
lifetime visits
61%
liked (1,100 👍 / 695 👎)
4,566
favourites (28.5 per 1k visits)
2 August 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
500 R$
Time Drop x2
450 R$
Level Speeder
425 R$
Expert Bounty Hunter
250 R$
Guildmaster
250 R$
Time Thief
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

100 Time · other23,400 · 0.00% win
1000 Time · progression12,197 · 0.00% win
5000 Time · other8,509 · 0.00% win
10000 Time · other3,085 · 0.00% win
5 Streak · other2,766 · 0.00% win
Defeated the Revenant · progression1,947 · 0.00% win
Met with Dair · other1,408 · 0.00% win
Solo'd the Revenant · progression1,021 · 0.00% win
20000 Time · other886 · 0.00% win
50000 Time · other335 · 0.00% win
Defeated the Servant of Anubis · progression279 · 0.00% win
Star Power · other236 · 0.00% win
Pwned Lametta · other178 · 0.00% win
100000 Time · other166 · 0.00% win
Pwned Somebody · other159 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6115 August 2026 — 61 % liked24 October 2026 — 61 % liked15 August 202624 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 11:0761no change
15 Aug 2026, 06:4561first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.