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Escape Popit Obby Parkour!

Escape Popit Obby Parkour!

A Roblox experience owned by Sokak Games.

ObbyENpop itobbyparkour

Description (written by the developer; not a statement by this register)

Hello and Popit Obby Parkour! You must find a way to Escape Popit Parkour! You find a obstacle course that can help you escape! You must CLIMB to the top of Popit, Parkour! Escape Popit Obby Parkour! Like = Update 🔥🔥 🎁🎁🎁🎁🎁🎁 Join the Game's Group And Get Reward %15 Jump %15 Speed 🎁🎁🎁🎁🎁🎁 Tags: pop it fidget toy pop it fidget toy pop it fidget toy pop it fidget toy pop it fidget toy pop it fidget toy pop it fidget toy pop it fidget toy pop it fidget toy pop it fidget toy pop it fidget toy Pop It, Pop It, Pop It, Pop It, Pop It, Pop It, Pop It, Pop It, Pop It, Pop It, Pop It, Pop It, Fidget Toy, Fidget Toy, Fidget Toy, Fidget Toy, Fidget Toy, Fidget Toy, Fidget Toy, Fidget Toy, Fidget Toy, Fidget Toy, Fidget Toy, Fidget Toy, Fun, Fun, Fun, Fun, Fun, Fun, Fun

Last updated by the developer 2 Jan 2025, 16:14 UTC.

0
playing (measured 12 Aug 2026, 18:18 UTC)
264,817
lifetime visits
48%
liked (39 👍 / 42 👎)
254
favourites (1.0 per 1k visits)
2 August 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 18:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

fusioncoil
150 R$
Gravity coil
50 R$
Speed coil
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome151,252 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

484948.515 August 2026 — 49 % liked24 October 2026 — 48 % liked15 August 202624 October 2026
2 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–49 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 06:3048-1
15 Aug 2026, 02:0649first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.