Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Mirror [Story] 🔪

Mirror [Story] 🔪

A Roblox experience owned by Z_TKT'S CLUB.

HorrorENhorrorstorysurvival

Mirror [Story] 🔪 is a horror experience created on 2021-08-02. The game has recorded 1,281,874 lifetime visits and holds 7,038 favorites. Currently, zero users are playing. The title maintains a 59% like percentage. It is categorized under the horror genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

🎈 Welcome to Mirror story! In this brand new STORY GAME, you're invited, in a group of 8, to spend the night at your new friend's house. What could possibly go wrong? Update Info: A Few Bugs Fixed. Revamped "Good Ending" Added a Menu In The Lobby ⚠️ If you find a bug or want to leave feedback, message Z_TKT⚠️ 🎁Join Z's Production for a free gear ingame! 👍 https://www.roblox.com/groups/10802950/Z-s-Productions#!/about 🔊 Make sure to turn up your volume for the best experience! 🔊 🤕 Having trouble surviving? Consider purchasing some game passes! 👍 If you enjoyed the game and want another, leave alike! ☠️ WARNING: This game contains some scary content and flashing lights! Part 2 👉 - https://www.roblox.com/games/7729167231/Mirror-2-Story#!/about Credits: 7eduar: Scripting Sauceart: Logo ⛺ Inspired by Ponchokings game "Airplane"

Last updated by the developer 1 Aug 2026, 20:37 UTC.

0
playing (measured 10 Aug 2026, 20:02 UTC)
1,281,874
lifetime visits
59%
liked (1,316 👍 / 907 👎)
7,037
favourites (5.5 per 1k visits)
2 August 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Lifes
499 R$
The Evil Sword
299 R$
Medkit
199 R$
Speed Coil
100 R$
Flashlight
50 R$
Teddy Bear
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome678,887 · 0.00% win
Secret · secret201,892 · 0.00% win
True Ending! · progression69,708 · 0.00% win
Secret Ending! · secret21,873 · 0.00% win
Jenna Ending! · progression18,020 · 0.00% win
Bad Ending! · progression15,607 · 0.00% win
Christmas Ending! · progression10,045 · 0.00% win
You Helped The Bunny! · other7,997 · 0.00% win
Good Ending! · progression4,803 · 0.00% win
You Met The Creator! · welcome2,044 · 0.00% win
You Found A Frog! · collection1,568 · 0.00% win
Halloween Ending! · progression428 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5914 August 2026 — 59 % liked24 August 2026 — 59 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:3459no change
14 Aug 2026, 13:3359first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.