Mirror [Story] 🔪
A Roblox experience owned by Z_TKT'S CLUB.
HorrorENhorrorstorysurvival
Mirror [Story] 🔪 is a horror experience created on 2021-08-02. The game has recorded 1,281,874 lifetime visits and holds 7,038 favorites. Currently, zero users are playing. The title maintains a 59% like percentage. It is categorized under the horror genre within the Roblox platform index.
Description (written by the developer; not a statement by this register)
🎈 Welcome to Mirror story! In this brand new STORY GAME, you're invited, in a group of 8, to spend the night at your new friend's house. What could possibly go wrong? Update Info: A Few Bugs Fixed. Revamped "Good Ending" Added a Menu In The Lobby ⚠️ If you find a bug or want to leave feedback, message Z_TKT⚠️ 🎁Join Z's Production for a free gear ingame! 👍 https://www.roblox.com/groups/10802950/Z-s-Productions#!/about 🔊 Make sure to turn up your volume for the best experience! 🔊 🤕 Having trouble surviving? Consider purchasing some game passes! 👍 If you enjoyed the game and want another, leave alike! ☠️ WARNING: This game contains some scary content and flashing lights! Part 2 👉 - https://www.roblox.com/games/7729167231/Mirror-2-Story#!/about Credits: 7eduar: Scripting Sauceart: Logo ⛺ Inspired by Ponchokings game "Airplane"
Last updated by the developer 1 Aug 2026, 20:37 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 20:02 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 13:34 | 59 | no change |
| 14 Aug 2026, 13:33 | 59 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.