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[EVENT] Dynamo Omniversal Ex

[EVENT] Dynamo Omniversal Ex

A Roblox experience owned by Undertale Au Masters.

Fighting & PvPENcombatevent-basedpower progression

Description (written by the developer; not a statement by this register)

Become Powerful and Fight Others! Oh and there is some nice hard events sometimes Thank you for playing this version of dynamo.

Last updated by the developer 24 Jul 2026, 04:59 UTC.

0
playing (measured 10 Aug 2026, 22:38 UTC)
2,062
lifetime visits
86%
liked (18 👍 / 3 👎)
30
favourites (14.5 per 1k visits)
2 August 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Legacy DustBelief Dragonfire
800 R$
Last Chance…
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Dying Flames (Halloween 2022) · other108 · 0.00% win
^/^Journey Begins^/^ · welcome50 · 0.00% win
Dynamo.Exe (Halloween 2021) · other18 · 0.00% win
Present Of Squares · other11 · 0.00% win
Lazy Fools 2026 · other9 · 0.00% win
THE MOST INSANE AMONG ALL · other7 · 0.00% win
_^Hat’s Off_^ (Creator Event) · other5 · 0.00% win
__𝘋𝘠𝘕𝘈𝘔𝘖__𝘌𝘟 (𝘌𝘷𝘦𝘯𝘵) · other3 · 0.00% win
Game Over · other1 · 0.00% win
Paranormal Encounter (Event) · progression0 · 0.00% win
Catastrophe (BOSS QUEST #3) · progression0 · 0.00% win
The Only Way…? (BOSS QUEST #1) · progression0 · 0.00% win
The Time Skip (Event) · other0 · 0.00% win
Cycle Concluded (BOSS QUEST #2) · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.