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🌠 Hoshi Kouka PA-2.1 🌠

🌠 Hoshi Kouka PA-2.1 🌠

A Roblox experience owned by [MOVED] Deep Void Studios.

SurvivalENfantasysurvivalbuilding

Description (written by the developer; not a statement by this register)

Currently in Pre-Alpha v2.1, please do not dislike the game, as it's not finished yet. -------- Latest Update: The Building Update Part 1 You can now build with terrain. It currently does not save your builds, but saving will be implemented in Pre-Alpha v2.2. Press 3 once your hotbar has loaded in to activate build mode. -------- Imagine an immersive and magical fantasy world where you can do anything you want. You can try to survive in the wilderness, farm crops, build a village or find one to live in, fight hostile players, join a faction or create your own, or even form a country and wage war for territory. That's what we're trying to create at Deep Void Studios. Please donate and join the community if you'd like to support our project.

Last updated by the developer 28 Dec 2022, 06:02 UTC.

0
playing (measured 18 Aug 2026, 09:19 UTC)
242
lifetime visits
53%
liked (10 πŸ‘ / 9 πŸ‘Ž)
12
favourites (49.6 per 1k visits)
2 August 2021
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 09:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Resize Character
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Pre-Alpha Player Β· welcome42 Β· 0.00% win
Redcube Β· other16 Β· 0.00% win
The Orb of Creation Β· collection9 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.