Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Rastex Corp. Anderson Research Centre [RC-ARC]

Rastex Corp. Anderson Research Centre [RC-ARC]

A Roblox experience owned by Rastex Corporation.

HorrorENSCP FoundationSci-Fi HorrorExploration

Description (written by the developer; not a statement by this register)

|| Pre-Beta (0.9) Development Stage - Expect Bugs and Missing Content || The Anderson Research Centre, (Codenamed 06, formerly known as RMRF), is a research facility owned by Rastex Corporation, focused on energy production and technological research. Situated in deep caves and abandoned mines underneath the fictional town of Green Mountain in Aserwyn, Canada - Year 2018. Whether you're an employee or a visitor, experience the environment of the "typical" dayshift at ARC. Join Rastex Corporation for future in-game bonuses; https://www.roblox.com/communities/11242161/Rastex-Corporation Got something on your mind about how we can make ARC better? Feel free to join our Communications Server and give your thoughts on what should be added, fixed or changed! The Communications Server is linked in the group. Inspired by Black Mesa, Innovation Inc. and Quantum Science games

Last updated by the developer 8 Jun 2026, 14:19 UTC.

1
playing (measured 10 Aug 2026, 22:51 UTC)
73,920
lifetime visits
87%
liked (481 👍 / 72 👎)
1,350
favourites (18.3 per 1k visits)
2 August 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jetpack
190 R$
Anomaly Coil
100 R$
Roleplay Tools
45 R$
Speed Coil
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played for 1 milisecond (The First Visit) · welcome16,559 · 33.3% win
Those Times Flew By... · other10,548 · 0.00% win
Dead ahead! · other8,084 · 16.7% win
Next Era of Development · other7,447 · 33.3% win
TNR Startup Success · other4,759 · 16.7% win
Thermal Ravage · other3,095 · 0.00% win
TNR Startup Failure · other1,974 · 0.00% win
Safety Second · other1,325 · 16.7% win
Deep Cold · other1,247 · 0.00% win
Strategic Escape (The Smart Ending) · progression1,004 · 0.00% win
Almost a Hero · progression899 · 0.00% win
Missed Opportunity (The Bad Ending) · other870 · 0.00% win
Quick Reaction · other573 · 0.00% win
Shelter Seeker (The Casual Ending) · progression531 · 0.00% win
Safety First (The Promoted (Boring) Ending) · progression452 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8715 August 2026 — 87 % liked25 August 2026 — 87 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 14:1887no change
15 Aug 2026, 14:0287first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.