Rastex Corp. Anderson Research Centre [RC-ARC]
A Roblox experience owned by Rastex Corporation.
HorrorENSCP FoundationSci-Fi HorrorExploration
Description (written by the developer; not a statement by this register)
|| Pre-Beta (0.9) Development Stage - Expect Bugs and Missing Content || The Anderson Research Centre, (Codenamed 06, formerly known as RMRF), is a research facility owned by Rastex Corporation, focused on energy production and technological research. Situated in deep caves and abandoned mines underneath the fictional town of Green Mountain in Aserwyn, Canada - Year 2018. Whether you're an employee or a visitor, experience the environment of the "typical" dayshift at ARC. Join Rastex Corporation for future in-game bonuses; https://www.roblox.com/communities/11242161/Rastex-Corporation Got something on your mind about how we can make ARC better? Feel free to join our Communications Server and give your thoughts on what should be added, fixed or changed! The Communications Server is linked in the group. Inspired by Black Mesa, Innovation Inc. and Quantum Science games
Last updated by the developer 8 Jun 2026, 14:19 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 22:51 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 14:18 | 87 | no change |
| 15 Aug 2026, 14:02 | 87 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.