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Strawberry Jam

Strawberry Jam

A Roblox experience owned by Badass Bros.

ShooterENFPSBorder gamemodeSandbox

Strawberry Jam is a shooter experience created on 2021-08-03. It has recorded 4,754,953 lifetime visits and 61,173 favorites. The game holds an 80% like percentage. Currently, four users are playing. The description notes inspiration from a border gamemode and lists various weapon additions and map overhauls in version 2.13.5.

Description (written by the developer; not a statement by this register)

heavily inspired & based on yeah ok border gamemode made by DavidThThird quote of the day: welcome back v2.13.5 -many overhauls & additions to the map -added ak74-2 -added amd-65 -added sks -added colt 901 -added m1 carbine -added aug a1 -added fal para -added sr1mp -less dark lighting -removed presents entirely -added new weapons to sandbox ROBLOX HAS REOPENED THE GAME AGAIN AGAIN AGAIN AGAIN AGAIN AGAIN

Last updated by the developer 9 Aug 2026, 22:43 UTC.

4
playing (measured 10 Aug 2026, 19:04 UTC)
4,754,953
lifetime visits
80%
liked (14,033 👍 / 3,467 👎)
61,446
favourites (12.9 per 1k visits)
3 August 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:0410first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

absurd donation
10,000 R$
big donation
1,000 R$
medium donation
500 R$
small donation
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

killed me · other2,246 · 0.00% win
STRANGE GAME · other469 · 0.00% win
True Patriot · other424 · 0.00% win
good jammer sticker · other201 · 0.00% win
真正的爱国者 · other101 · 0.00% win
Runes · other5 · 0.00% win
TRANSMISSION RECEIVED · other4 · 0.00% win
93 · other3 · 0.00% win
ADMINISTRATION · other3 · 0.00% win
Cleanup Cruz · other1 · 0.00% win
Abyss · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8014 August 2026 — 80 % liked24 August 2026 — 80 % liked3 September 2026 — 80 % liked13 September 2026 — 80 % liked23 September 2026 — 80 % liked3 October 2026 — 80 % liked13 October 2026 — 80 % liked23 October 2026 — 80 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 02:1680no change
13 Oct 2026, 02:0980no change
3 Oct 2026, 02:0880no change
23 Sept 2026, 02:0780no change
13 Sept 2026, 02:0680no change
3 Sept 2026, 02:0380no change
24 Aug 2026, 02:0280no change
14 Aug 2026, 02:0180first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.