Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
(Update 5.6) Celestial Caverns

(Update 5.6) Celestial Caverns

A Roblox experience owned by Celestial Caverns.

MinigamesENminingcave explorationbase building

(Update 5.6) Celestial Caverns is a Roblox experience in the minigames genre, created on 2021-08-04. The game currently has 29 players. It has accumulated 1,377,742 lifetime visits, 16,550 favorites, and an 85% like percentage.

Description (written by the developer; not a statement by this register)

Celestial Caverns is a mining game focusing on exploring the depths of the caves, obtaining ores, expanding your base, acquiring new pickaxes, and fighting enemies. Contains procedurally generated caverns, vast layers, all with unique atmospheres, many rare and unique ores, subplaces to explore, and an expansive map. Credits are in-game. UPDATE (August 4th, 2026): + 3 weapons + 1 liquid + 1 stone type (kinda) + 1 ore + 1 ore hit sound += Ichor Springs cave type in Hive += Break sounds and particles for crystal hit sound type ores += New abilities for Andrium Pickaxe, Ochistrite Pickaxe, and Zutrumite Hammer += Revamped Tesla ray visuals and ability plus like 50 more changes Rest of the changes are ingame

Last updated by the developer 9 Aug 2026, 21:08 UTC.

29
playing (measured 11 Aug 2026, 02:16 UTC)
1,377,742
lifetime visits
85%
liked (4,804 👍 / 845 👎)
16,601
favourites (12.0 per 1k visits)
4 August 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:1634first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Did It · progression83,255 · 35.4% win
Getting an Upgrade · progression13,621 · 11.6% win
Getting a Deadly Upgrade · progression6,733 · 2.5% win
Neutrine · other6,176 · 3.5% win
celery!!! · other5,638 · 2.0% win
Solar Divot · other5,402 · 4.0% win
Charmed · other3,833 · 6.1% win
Treasure Extraction · other3,509 · 3.5% win
Torn Fabric · other2,459 · 1.0% win
Ozirolyte · other2,197 · 3.5% win
Quite a Collection · collection1,619 · 1.0% win
Singularity · other1,570 · 0.50% win
What Was That? · other1,519 · 0.00% win
Infinite Money Glitch · other1,367 · 1.5% win
Delicious · other1,190 · 1.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:0385no change
14 Aug 2026, 13:0285first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.