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Dangerous Game

A Roblox experience owned by Fuego I Studios.

HorrorENhorrorjumpscareloud audio

Description (written by the developer; not a statement by this register)

WARNING: THIS GAME CONTAINS EXTREMELY LOUD AUDIO AS WELL AS FLASHING LIGHTS YOU HAVE BEEN WARNED!!! (we are not responsible for anything!) Tags: Scary, Horror, Fun, Scary game, Scary games, Haunted, Dangerous, Dangerous game, Dangerous Game, dangerous game [Thanks Laughability!]

Last updated by the developer 13 Jul 2025, 05:28 UTC.

0
playing (measured 11 Aug 2026, 18:18 UTC)
83,202
lifetime visits
39%
liked (376 👍 / 594 👎)
409
favourites (4.9 per 1k visits)
4 August 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 18:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Trolled
999,999,999 R$
H3LL SUPPORTER
666 R$
Support or else...he is watching
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Torture Test · other43,281 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3915 August 2026 — 39 % liked4 September 2026 — 39 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 38–40 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 14:2339no change
15 Aug 2026, 12:4639first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.