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Weapon Clash

Weapon Clash

A Roblox experience owned by Over-the-Table Studios.

Fighting & PvPEN2.5D fightingweapon combatmultiplayer

Description (written by the developer; not a statement by this register)

Play this game preferably with a good internet connection. The game also requires at least 2 players. Chose between a number of weapons and fight your opponents in this 2.5D fighting game! Controls: LMB, O, N - Vertical Attacks RMB, P, M - Horizontal Attacks Press the buttons again to start combos! Q, E and R are special moves that spend meter! (Can also be done by J, K and L) Don't let your meter run out! Spacebar - Parry Spacebar + Left or Right - Roll Once knocked down you can hold a direction to roll to that direction. Join our community for more information and to find matches!

Last updated by the developer 3 Jul 2026, 22:20 UTC.

0
playing (measured 12 Aug 2026, 05:46 UTC)
5,249
lifetime visits
87%
liked (65 👍 / 10 👎)
126
favourites (24.0 per 1k visits)
4 August 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 05:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Axe
80 R$
Staff
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,314 · 0.00% win
Exhaustion... · other385 · 0.00% win
Wipeout! · progression276 · 0.00% win
BONK! · other42 · 0.00% win
Monster! · other17 · 0.00% win
Developer Kill! · other14 · 0.00% win
Rampage! · progression11 · 0.00% win
Combo Apprentice · progression7 · 0.00% win
Combo Master · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.