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Odd House

Odd House

A Roblox experience owned by Remblem.

HorrorENhorrorminigamesmystery

Odd House is a horror experience created on 2021-08-04. The game has accumulated 3,039,781 lifetime visits and 53,359 favorites. It holds a 78% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

When the clock of Odd House strikes 12, expect the unexpected. ❓ A lot of random events ⚔️ Minigames & Bosses 🤫 Secrets to discover 🕵🏻‍♂️ A cool story with a detective It's never the same.

Last updated by the developer 18 Jul 2025, 17:44 UTC.

0
playing (measured 10 Aug 2026, 16:45 UTC)
3,039,781
lifetime visits
78%
liked (10,458 👍 / 2,994 👎)
53,246
favourites (17.5 per 1k visits)
4 August 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
X2 EXP
399 R$
X2 GEMS
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Odd House! · welcome1,514,201 · 36.4% win
The Attic · other97,587 · 0.00% win
Challenger · other45,434 · 0.00% win
Parkour Master · progression31,234 · 0.00% win
Minigamer · other30,060 · 0.00% win
Pure Chaos · other27,984 · 0.00% win
Strange Friends · social19,215 · 0.00% win
They are watching... · secret10,316 · 0.00% win
I'm an onion! · other9,010 · 36.4% win
Halloween · other3,378 · 0.00% win
Level 5 · progression2,562 · 0.00% win
Inner World · progression2,420 · 0.00% win
Christmas · other2,337 · 0.00% win
Level 10 · progression436 · 0.00% win
Level 15 · progression124 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7814 August 2026 — 78 % liked3 September 2026 — 78 % liked13 September 2026 — 78 % liked13 October 2026 — 78 % liked23 October 2026 — 78 % liked2 November 2026 — 78 % liked14 August 20262 November 2026
6 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 06:0078no change
23 Oct 2026, 05:5278no change
13 Oct 2026, 05:5278no change
13 Sept 2026, 05:5078no change
3 Sept 2026, 05:4978no change
14 Aug 2026, 05:4678first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.