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🦠 Infection [STORY]

🦠 Infection [STORY]

A Roblox experience owned by ColmPlayz YT.

HorrorENzombiesurvivalstory-mode

Description (written by the developer; not a statement by this register)

🦠 Welcome to Infection [STORY] When an unexpected virus appears.. the world is in shock because nobody has prepared for such a deadly infection. That makes it fine to make a few mistakes. Right? πŸ›’ Struggling to survive? Check out the store for some helpful perks to help you survive! πŸ›’ πŸ”Š Play with volume up for the best experience! πŸ”Š πŸ‘ If you enjoyed the game remember to click like and favorite! 🐞 If you would like to report a glitch, bug or a suggestion then please join the ROBLOX group and message me there πŸ”§ [Updates] - Release -Bug Fixes -Badges -Halloween Update -Christmas Update

Last updated by the developer 19 Apr 2026, 18:00 UTC.

0
playing (measured 14 Aug 2026, 15:00 UTC)
16,492
lifetime visits
68%
liked (32 πŸ‘ / 15 πŸ‘Ž)
121
favourites (7.3 per 1k visits)
6 August 2021
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 15:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Infinite Lives
250 R$
VIP
150 R$
Medical Kit
50 R$
Flashlight
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Life Saver Ending Β· progression325 Β· 0.00% win
A Dream? Β· other195 Β· 0.00% win
Met The Creator Β· social27 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.