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Stealth 2 [Alpha]

Stealth 2 [Alpha]

A Roblox experience owned by Stealthy Entertainment.

AdventureENassassinparkourmissions

Stealth 2 [Alpha] is an adventure experience created on 2021-08-06. It has accumulated 5,043,486 lifetime visits and 105,473 favorites. The game currently has 1 player online and maintains a 90% like percentage. The description indicates PC-only access with planned mobile compatibility.

Description (written by the developer; not a statement by this register)

PC ONLY MOBILE IS PLANNED (I am working on updates that improve the game and also get it ready for mobile compatibility) Become an assassin as you use stealth, parkour, and trickery to sneak around town, complete missions, and avoid those pesky guards.

Last updated by the developer 17 Aug 2022, 04:52 UTC.

1
playing (measured 10 Aug 2026, 17:33 UTC)
5,043,486
lifetime visits
90%
liked (24,860 👍 / 2,652 👎)
105,448
favourites (20.9 per 1k visits)
6 August 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Bright Colors
299 R$
Tips
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stealth 2 Alpha · other2,405,745 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:3190no change
14 Aug 2026, 01:3190first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.