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Akademia PoIicyjna

Akademia PoIicyjna

A Roblox experience owned by Policja [RP].

RoleplayPLpolicemafiaroleplay

Akademia PoIicyjna is a roleplay experience created on August 7, 2021. The game records 569,290 lifetime visits and 1,217 favorites. Currently, 13 users are playing. The title holds a 75% like percentage. It falls under the roleplay genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

Dołącz do grupy Policja [RP]! https://www.roblox.com/pl/communities/11677190/Policja-RP ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Witamy w Akademii Policyjnej ! Wciel się w rolę funkcjonariusza Policji, CBŚP, SPKP lub OPP. Przejdź szkolenie, zdobądź stopień i awansuj w strukturach służb. Lub… wybierz ciemną stronę i dołącz do Mafii 👇 https://www.roblox.com/groups/14218812/Mafia-PL#!/about ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Dołącz do dc👇 Dołącz do grupy 👇

Last updated by the developer 9 Aug 2026, 13:11 UTC.

13
playing (measured 10 Aug 2026, 18:38 UTC)
569,290
lifetime visits
75%
liked (1,028 👍 / 343 👎)
1,269
favourites (2.2 per 1k visits)
7 August 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:3815first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dotacja 500
500 R$
Avataritem
280 R$
Sierżant
220 R$
Radio!
75 R$
Posterunkowy
70 R$
Dotacja 50
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Jestem Policjantem! · other7,759 · 22.2% win
Medal „Za Długoletnią Służbę” · other16 · 0.00% win
Premium · other11 · 0.00% win
Darmowy stopień [Halloween] · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7514 August 2026 — 75 % liked24 August 2026 — 75 % liked3 September 2026 — 75 % liked13 September 2026 — 75 % liked23 September 2026 — 75 % liked3 October 2026 — 75 % liked13 October 2026 — 75 % liked23 October 2026 — 75 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 23:3675no change
13 Oct 2026, 23:3575no change
3 Oct 2026, 23:3575no change
23 Sept 2026, 23:3475no change
13 Sept 2026, 22:1875no change
3 Sept 2026, 22:0475no change
24 Aug 2026, 20:0875no change
14 Aug 2026, 20:0775first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.