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Climb The Wall!

Climb The Wall!

A Roblox experience owned by The Kingdom of Deth.

ObbyENparkourdifficultyprogression

Description (written by the developer; not a statement by this register)

>> Climb the wall is a difficult game with permanent obby progression loss. Losing the obby is a part of the game that should be expected. << Seek out your destiny upon an unforgiving wall and unravel the mysteries of a big wall. Discover and modify climbing abilitys, find unique parts of the obby, and develop your character into a wall-climbing menace. Desperately try to climb the wall that haunts your dr eams. Whatever you do, it's your story to be told. Developed by: dethmanme, dilloncoolkidXD, marsonicfire, gamingaming30, niiteThyme, Claygen3 Built by: dethmanme, dilloncoolkidXD, marsonicfire, gamingaming30, niiteThyme, Claygen3 Contributions from: wcjoker, DiamondMori A game by: The Kingdom of Deth

Last updated by the developer 27 Dec 2024, 20:20 UTC.

0
playing (measured 14 Aug 2026, 04:33 UTC)
625
lifetime visits
67%
liked (10 👍 / 5 👎)
9
favourites (14.4 per 1k visits)
8 August 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 04:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Biggie Cheese Dono
1,000 R$
Fast Respawn Button
215 R$
Super Regen Coil
75 R$
Slippery Speed Coil
75 R$
Donation
50 R$
High Gravity Coil
30 R$
Kirigami Donation
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Almighty Mars Ball · collection13 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.