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Obby, But Each Floor Has A Unique Theme!

Obby, But Each Floor Has A Unique Theme!

A Roblox experience owned by •Angry Cat Studios•.

ObbyENobstacle coursethemed levelsparkour

Description (written by the developer; not a statement by this register)

🌠Conquer 325 unique obstacles, venture through 7 unique levels that each contain a unique theme, such as rainbow, pastel colors, classic ROBLOX,cartoony and MORE! 💎 Players earn gems after each stage which can be used to buy temporary goods to help you with difficult stages! Permanent gears and perks such as double jump and a boombox can be purchased from the store. 💾 This game autosaves your progress so you can pick up from where you left off at any time! Tags: obby, colorful obby, obstacle course, easy obby, parkour, easy parkour, obby but, tower obby, popular, trending, fun, easy challenge, obby challenge, tower of hell, jump increase, 1+ per second, theme obby, cool obby

Last updated by the developer 25 Feb 2025, 19:38 UTC.

0
playing (measured 11 Aug 2026, 18:17 UTC)
301,205
lifetime visits
74%
liked (116 👍 / 40 👎)
521
favourites (1.7 per 1k visits)
9 August 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 18:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Magic Carpet
257 R$
Jetpack
239 R$
Easy Mode
150 R$
Fusion Coil
98 R$
Double Jump
95 R$
Gravity Coil
75 R$
Speed Coil
75 R$
🎵 Golden Radio
57 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome151,098 · 0.00% win
Stage 10 · progression66,477 · 0.00% win
Stage 20 · progression39,449 · 0.00% win
Stage 30 · progression33,898 · 0.00% win
Stage 40 · progression29,165 · 0.00% win
Stage 50 · progression24,122 · 0.00% win
Stage 60 · progression21,300 · 0.00% win
Stage 70 · progression18,877 · 0.00% win
Stage 80 · progression15,781 · 0.00% win
Stage 90 · progression12,781 · 0.00% win
Stage 100 · progression10,938 · 0.00% win
Stage 110 · progression9,725 · 0.00% win
Stage 120 · progression8,298 · 0.00% win
Stage 130 · progression7,485 · 0.00% win
Stage 140 · progression6,521 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7415 August 2026 — 74 % liked25 August 2026 — 74 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 01:2074no change
15 Aug 2026, 01:0474first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.