Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[NEW CODE!🎩] Clicker Frenzy [ʙᴇᴛᴀ]

[NEW CODE!🎩] Clicker Frenzy [ʙᴇᴛᴀ]

A Roblox experience owned by The Front Page.

Clicker & idleENclickereconomypromo codes

Description (written by the developer; not a statement by this register)

🎩 Current Promo Codes: GEORGE - (Monkey Head) 2000LIKES - (Angry Tee Vee) (Other active codes exclusively in the Community Server /ClickerFrenzy) 🪙Welcome to Clicker Frenzy, the original premier clicker game from 2017! 🎩Open cases, Invest, Trade! All in the best economy game on ROBLOX! 👍 NEW CODE AT 3,000 LIKES 🌐Join the Community Server for Code Releases, Updates and More! (Social Links Section) 📝Note: Items in this game do not transfer to your Roblox account, this is not a UGC game or anything similar. (This is a remaster of my old game Clicker Frenzy from 2017) Made by Undim Studios

Last updated by the developer 7 Aug 2026, 17:31 UTC.

1
playing (measured 10 Aug 2026, 16:45 UTC)
468,103
lifetime visits
79%
liked (2,150 👍 / 555 👎)
27,225
favourites (58.2 per 1k visits)
22 February 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:456first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unobtainable Items Unlocker!
2,000 R$
[SKIP!] Instant Case Gamepass!
2,000 R$
Premium Gamepass!
1,000 R$
Invisible Head Gamepass!
500 R$
+5 Outfit Slots
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Visited Badge · welcome200,463 · 66.7% win
30 Minutes Badge · other18,186 · 8.3% win
GNOMED! · other13,310 · 8.3% win
1 Hour Badge · other9,800 · 0.00% win
Met Creator Badge · other1,101 · 0.00% win
Paid Access Badge · other208 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7914 August 2026 — 79 % liked24 August 2026 — 79 % liked3 September 2026 — 79 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 23:3879no change
24 Aug 2026, 21:5179no change
14 Aug 2026, 21:4679first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.