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Glitch Per Difficulty Chart Obby

Glitch Per Difficulty Chart Obby

A Roblox experience owned by Lightbulb_Studios.

ObbyENdifficulty chartglitch mechanicsparkour

Description (written by the developer; not a statement by this register)

This game is finished, so enjoy! How far do you think you can get? Enjoy 75 Nice and challenging stages to see how far you can get. 💥 FINAL UPDATE: GUI Revamp 💥 On PC, press "R" to reset. On another device, falling will kill you. HUGE THANKS TO NPT's Difficulty Chart Obby Kit. It helped a lot, so big shoutout to NPT! P.S: Most of the dislikes come from people either not understanding glitches or not having enough skill to beat a stage. Everything has been verified by me. Fun Fact: I was 13 when I made this! Tags: Hard Obby, Difficulty Chart Obby, DCO, Glitch Per Difficulty, GPDCO, Glitch Per DCO, Glitch Obby, Obby, Impossible, Fail, Raging, Easy, Difficulty Obby, Impossible Obby.

Last updated by the developer 7 Apr 2026, 19:45 UTC.

0
playing (measured 11 Aug 2026, 20:18 UTC)
51,909
lifetime visits
50%
liked (119 👍 / 121 👎)
184
favourites (3.5 per 1k visits)
10 August 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:180first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Beat the Tower of Claustrophobia · progression543 · 0.00% win
Victory · progression478 · 0.00% win
Beat the Tower of Really Easy Stuff · progression383 · 0.00% win
Beat the Tower of Colorful Madness · progression320 · 0.00% win
Beat the Tower of Biome Exploration · progression267 · 0.00% win
Beat the Tower of Endless Sorrow · progression28 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.