Peak Meadows Dragway
A Roblox experience owned by Rapid Fuel Productions.
RacingENdrag racingvehicle customizationroleplay
Peak Meadows Dragway is a racing experience created on 2021-08-11. It has accumulated 1,576,595 lifetime visits and 6,502 favorites. The game holds a 78% like percentage. Currently, zero players are active. The description highlights vehicle customization, roleplay, and competitive racing mechanics.
Description (written by the developer; not a statement by this register)
Welcome to Peak Meadows Dragway — Where speed rules, engines roar, and only the fastest survive. Challenge your rivals, roleplay with other players, and gain money to purchase faster and more unique cars. Leave nothing behind but smoke at the starting line. Think you can handle the heat? Then step up… and floor it, show who is the best in this game. Controls: Shift + C = Free Cam Mode Z = Show Times Q = Shift Down E = Shift Up P = Parking Brake M = Change Transmission Mode (Auto, Semi, or Manual) L & U = Deploy/Undeploy Chutes Some players may lose there cars and money, we are trying to fix this issue so please don't be mad at us while we try to resolve this issue. Update Log: - New Fuel Altered - New Limited Insanity Jet Car - New H2r Gokart - Fall season is moving in quick... what could be next... Updates whenever we can! Having issues, trouble, or bugs? DM a developer or post on the group wall about your issue and we will look into it!
Last updated by the developer 24 Dec 2025, 19:56 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 22:46 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 11:49 | 78 | no change |
| 14 Aug 2026, 11:48 | 78 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.