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2016 Recovery [???] [BETA 1.3]

2016 Recovery [???] [BETA 1.3]

A Roblox experience owned by ReviveStudios.

RoleplayENnostalgiaretrosimulation

Description (written by the developer; not a statement by this register)

Something is coming. Classic. 2016 Recovery is a game where you can create and play user-generated games in a 2016 engine. You can also earn nostalgiabux and tickets and spend them by buying gamepasses, avatar items and more! Credits to the admins and mods who keep the game running! :) [TAGS] 2016 recovery 2016 recovery old roblox veteran roblox past years ago guest guest old nostalgia

Last updated by the developer 7 Jun 2025, 21:17 UTC.

0
playing (measured 12 Aug 2026, 00:16 UTC)
14,951
lifetime visits
87%
liked (76 👍 / 11 👎)
244
favourites (16.3 per 1k visits)
11 August 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 00:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lifetime Outrageous Recovery Club
9,999 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · welcome6,468 · 0.00% win
Administrator · other4 · 0.00% win
Homestead · other4 · 0.00% win
Turbo Builders Club · other1 · 0.00% win
Builders Club · other1 · 0.00% win
Outrageous Builders Club · other1 · 0.00% win
Warrior · progression0 · 0.00% win
Welcome To The Club · other0 · 0.00% win
Bloxxer · progression0 · 0.00% win
Official Model Maker · other0 · 0.00% win
Inviter · social0 · 0.00% win
Ambassador · other0 · 0.00% win
Combat Intitation · progression0 · 0.00% win
Bricksmith · other0 · 0.00% win
Veteran · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.