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LIMBO [HORROR]

LIMBO [HORROR]

A Roblox experience owned by 1Tiiger Studio.

HorrorENlimbomysteryatmospheric

LIMBO [HORROR] is a horror experience created on 2021-08-11. It has accumulated 6,562,906 lifetime visits and 164,470 favorites. Currently, 8 players are active. The title holds an 80% like percentage. It supports PC, mobile, and console platforms.

Description (written by the developer; not a statement by this register)

You wake up in a place not knowing how you got there, do you think you can find answers? For a better experience Turn on maximum graphics and turn up the volume 🎧 Supports PC & Mobile & Console 🎮 Remember to join the group! https://www.roblox.com/groups/7136912 Tags : Horror, HorrorGame, Limbo, Astral, Fantasy

Last updated by the developer 6 Jul 2026, 18:47 UTC.

8
playing (measured 10 Aug 2026, 19:35 UTC)
6,562,906
lifetime visits
80%
liked (17,706 👍 / 4,341 👎)
164,460
favourites (25.1 per 1k visits)
11 August 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:359first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
Astral Character
99 R$
Double Jump
85 R$
Lantern
48 R$
Support Part 2
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome4,063,681 · 100.0% win
First Part · progression432,016 · 12.8% win
Hopeless · other293,245 · 22.5% win
Second Part · progression31,886 · 2.1% win
TESTER · other16,698 · 0.00% win
Memories · other72 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8013 August 2026 — 80 % liked23 August 2026 — 80 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:2180no change
13 Aug 2026, 23:2080first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.