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LIMBO [HORROR]

LIMBO [HORROR]

A Roblox experience owned by 1Tiiger Studio.

HorrorENlimbomysteryatmospheric

LIMBO [HORROR] is a horror experience created on 2021-08-11. It has accumulated 6,562,906 lifetime visits and 164,470 favorites. Currently, 8 players are active. The title holds an 80% like percentage. It supports PC, mobile, and console platforms.

Description (written by the developer; not a statement by this register)

You wake up in a place not knowing how you got there, do you think you can find answers? For a better experience Turn on maximum graphics and turn up the volume 🎧 Supports PC & Mobile & Console 🎮 Remember to join the group! https://www.roblox.com/groups/7136912 Tags : Horror, HorrorGame, Limbo, Astral, Fantasy

Last updated by the developer 6 Jul 2026, 18:47 UTC.

8
playing (measured 10 Aug 2026, 19:35 UTC)
6,562,906
lifetime visits
80%
liked (17,826 👍 / 4,374 👎)
164,589
favourites (25.1 per 1k visits)
11 August 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:359first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
Astral Character
99 R$
Double Jump
85 R$
Lantern
48 R$
Support Part 2
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome4,107,393 · 100.0% win
First Part · progression435,001 · 12.3% win
Hopeless · other296,659 · 18.5% win
Second Part · progression32,399 · 3.8% win
TESTER · other16,698 · 0.00% win
Memories · other72 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8013 August 2026 — 80 % liked23 August 2026 — 80 % liked2 September 2026 — 80 % liked12 September 2026 — 80 % liked22 September 2026 — 80 % liked2 October 2026 — 80 % liked12 October 2026 — 80 % liked22 October 2026 — 80 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 23:3380no change
12 Oct 2026, 23:3280no change
2 Oct 2026, 23:3180no change
22 Sept 2026, 23:3080no change
12 Sept 2026, 23:2380no change
2 Sept 2026, 23:2280no change
23 Aug 2026, 23:2180no change
13 Aug 2026, 23:2080first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.