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Catalog Cabin Avatar Editor

Catalog Cabin Avatar Editor

A Roblox experience owned by corp.2.

RoleplayENavatar customizationoutfit creatorUGC catalog

Catalog Cabin Avatar Editor is a roleplay experience created on 2021-08-12. It has accumulated 12,539,072 lifetime visits and 34,021 favorites. The experience holds an 86% like percentage. Currently, zero users are playing. The game allows players to wear catalog items, create outfits, and use specific chat commands for accessories.

Description (written by the developer; not a statement by this register)

🛍️ Wear any UGC from the Catalog Avatar Shop! And enter any item's ID! 🕺 Create and save outfits in-game and to Roblox! 🔎 Wear and view anyone's fit! (Turn off outfit copying in Edit Avatar) 💃 Try on trendy and matching outfits from the shops! 🏃‍♂️ Press 'R' to Ragdoll! Chat commands: Say /headless to wear Headless Head! Say /korblox to wear the Korblox leg! 💰 Buying items in game gives YOU 50% back in Coins and supports the experience! 👍 Like & Favorite for Codes & Updates! ✅ Catalog purchases will be available in your Roblox inventory and can be used anywhere!

Last updated by the developer 27 Sept 2024, 22:19 UTC.

0
playing (measured 10 Aug 2026, 17:47 UTC)
12,539,072
lifetime visits
86%
liked (4,525 👍 / 710 👎)
33,996
favourites (2.7 per 1k visits)
12 August 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Store
500 R$
x2 Coins
150 R$
Unlock Scaling
150 R$
Boom Box
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Catalog Cabin! · welcome3,273,715 · 61.5% win
Chandelier · other314,512 · 0.00% win
Ghost Hunter · other68,240 · 0.00% win
First Item! · collection31,879 · 0.00% win
Gift Collector · collection25,859 · 0.00% win
Silver Badge · other11,795 · 0.00% win
10 Items · collection5,375 · 0.00% win
Egg Hunter · collection4,981 · 0.00% win
Gold Badge · other1,768 · 0.00% win
100 Items · collection331 · 0.00% win
Diamond Badge · other60 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8613 August 2026 — 86 % liked2 September 2026 — 86 % liked12 September 2026 — 86 % liked22 September 2026 — 86 % liked12 October 2026 — 86 % liked22 October 2026 — 86 % liked13 August 202622 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 19:1886no change
12 Oct 2026, 19:1586no change
22 Sept 2026, 19:0486no change
12 Sept 2026, 19:0186no change
2 Sept 2026, 18:5286no change
13 Aug 2026, 18:4986first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.