[500k Zone] Flex Your Time or Steal Others
A Roblox experience owned by Iceed Studios.
Fighting & PvPENtime collectionsword fightingking of the hill
Description (written by the developer; not a statement by this register)
⚡ Welcome to Flex Your Time! Devoloped by infinity_ice4/iceed4. (iceed) ⚡ 🛑Exploiting is strictly not tolerated, you will be perm banned.🛑 🌴 NEW 300K ZONE UPDATE AND KING OF THE HILL! 🌴 💥NEXT TIME EVENT AT 60 LIKES OR 65 FAVS!💥 ⭐ Check out the store section for robux swords or gamepasses to support us and the game! ⭐ ❓ This game is all about collecting time or stealing others time by sword fighting to the death, you can collect new swords by gaining time! ❓ ⌛ You only get points outside the spawn area. ⌛ ⌛ There is areas on the map that give extra points (10x area). ⌛ ⌛ You are allowed to store time on an alt. ⌛ 🔨 Infinity_ice4 - Creator (Scripter and Builder) 🔨 🌎 Game inspired by other steal time/sword fighting games! 🌎 💀 Disclaimer! If you are banned we are not obligated to refund any purchases. You are banned for a reason. 💀 💎Thanks to ScaryAnim for steal time!💎 ✨Thanks to kshaaron for the GFX!✨ 👽Thanks to mistercool2101 for ideas!👽
Last updated by the developer 16 Oct 2021, 13:59 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 10:19 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.