[πͺX100!] Fightman Simulator!
A Roblox experience owned by Powerful Studio.
SimulatorENsimulatorfightingpet-collection
Fightman Simulator! is a simulator experience created on 2021-08-12. It has accumulated 13,489,578 lifetime visits and 47,721 favorites. The game holds a 92% like percentage. Currently, two users are playing. The description highlights features such as training, rebirths, and pet hatching, with recent updates adding new worlds and items.
Description (written by the developer; not a statement by this register)
π NEXT CODE AT 25000 LIKES! π Use code "20klikes" for a Free Boosts in-game! Welcome to Fightman Simulator! π₯ Train and get Power! π Equip Gloves & reach the Finish Line! πΎ Hatch Eggs to obtain New Pets! π Try to become 1st on the leaderboards! β»οΈ Rebirth to get Energy Boost! π Unlock New Portals by Training! π Latest Update [Mar 13th] - - β‘ New Electro World! - π₯ 1 New Egg! - πΎ 7 New Pets! - π₯ 5 New Gloves! - πͺ X900 World Boost! - π Valentine's event is over! - π° 1 New Code! - π Bug Fixes! + MORE! π€© Join the group for a FREE 1.5X ENERGY BOOST! https://www.roblox.com/groups/5522949/powerful-Studio/ β¨ Enjoy the game? Leave a thumbs up! π Don't forget to favorite! π Follow the game to be the first notified when updates drop! Inspired by Strongman Simulator
Last updated by the developer 21 Feb 2026, 18:43 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 13:52 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.