Anime Digging Simulator
A Roblox experience owned by XV Game.
SimulatorENanimeclickerpunching
Anime Digging Simulator is a simulator experience created on 2021-08-13. The game has accumulated 688,588 lifetime visits and 9,203 favorites. Currently, zero users are playing. The experience holds a 79% like percentage. Players engage in digging, training strength, and prestige mechanics to increase multipliers and earn tokens within the game environment.
Description (written by the developer; not a statement by this register)
Are you ready to break your limits and become something higher than a human? Are you ready to become a Superhuman, No.. something even greater, Are you ready to become a GOD? 💯👑🔥 Break the world, Train your Strength, Prestige and Earn Tokens, Increase your multiplier and become the Best! 😎 Become a Hero or a Villain! 👼👿 Join this group for 10% more strength: https://www.roblox.com/groups/11873512/punch-punch-game#!/about 🏆 HOW TO PLAY: 👊 DIG your way through the walls by Punching ⚔️ Multiply your stats to become STRONGER! 🔄 Convert Strength into Tickets 🛡️ Use Tickets to Prestige 🗺️ Explore new Areas! ❗Battle against Friends and Foes! Make sure to like the game to show support and more updates to come 👍
Last updated by the developer 25 Jul 2022, 21:46 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:36 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.