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Easy Peasy Obby

Easy Peasy Obby

A Roblox experience owned by Crystallized Studio's.

ObbyENobstacle coursecasualrevamp

Description (written by the developer; not a statement by this register)

This Obby Was Made For Fun It's Not Difficult Unlike I Wanna Test The Game.. This Version Is A Revamp Of The Old! restored :3

Last updated by the developer 24 Aug 2026, 18:55 UTC.

0
playing (measured 25 Aug 2026, 06:23 UTC)
310
lifetime visits
100%
liked (4 👍 / 0 👎)
8
favourites (25.8 per 1k visits)
14 August 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 06:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Exclusive V.I.P
999 R$
VIP
500 R$
Paintbucket!
199 R$
Bigger Donation >:D
100 R$
Donation :D
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome, stranger drawn by unseen currents. · welcome15 · 0.00% win
Inevitable Fate · progression10 · 0.00% win
It's Progress Alright · progression8 · 0.00% win
Seriously.? · progression8 · 0.00% win
Okay, Stop ._. · other6 · 0.00% win
[UNOBTAINABLE!] Slippery Consistency · progression4 · 0.00% win
You're Supposed To Stop At Stop Signs For A Reason · other3 · 0.00% win
Grim Reaper's Buddy · progression3 · 0.00% win
I ❤️ Obby's! · other2 · 0.00% win
[UNOBTAINABLE] The Vault · other2 · 0.00% win
Time's Up. · other2 · 0.00% win
The Voidstar. · other2 · 0.00% win
not again.. · other0 · 0.00% win
FHUIOJHUFOKFHFUIO COMPLETION LETS VJIJVHUDIVFM GO! · collection0 · 0.00% win
Reality Flipped? · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.