[5x EXP + XMas] DRAGON BALL XENOVERSE BR
A Roblox experience owned by SonDev I.S Studios.
RacingENDragon BallRPGFighting
The experience [5x EXP + XMas] DRAGON BALL XENOVERSE BR is a racing game created on 2021-08-15. It has accumulated 5,330,856 lifetime visits and 18,233 favorites. Currently, one user is playing. The title holds a 72% like percentage. The description mentions Dragon Ball themes and specific control keys for gameplay mechanics.
Description (written by the developer; not a statement by this register)
DRAGON BALL XENOVERSE BR. Premium players earn 10 minutes of double exp every 30 minutes. Come with us on this incredible adventure based on the world of Dragon Ball, training, evolving, fighting with other players or even with iconic characters from the saga itself! So, will you be the strongest? ────────────────────────── Controls: ➤ Press "P" for open the menu; ➤ Press "Z" for charge your Ki; ➤ Press "4" to fly; ➤ Press "1" to fly faster; ➤ Press "T" to increase your total strength by up to 100% ➤ Press "G" to decrease your total strength by up to 100% To summon Shenlong, just collect all 7 Dragon Balls scattered across the map. When collecting, type "summon" in the chat to make the dragon appear! ────────────────────────── Credits: ➤ISonDevISI (Owner) ➤NoMerciy (Founder) [Dragon Ball, DRAGON BALL, XENOVERSE, Goku, Vegeta]
Last updated by the developer 18 Feb 2025, 23:55 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:17 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.