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Fencing Platinum

Fencing Platinum

A Roblox experience owned by Fencing Platinum Community.

Fighting & PvPENfencingcombatrank-based progression

Description (written by the developer; not a statement by this register)

Fencing gone platinum. Have fun fencing. Same as with the original Fencing by Stickmasterluke, you can only deal damage on the fighting zones. Like the game? Join the Fencing Platinum Community group; https://www.roblox.com/groups/3124775/Fencing-Platinum-Community If you have 10 Wins and join the group, ask for a rank up to Average Fencer. It's 20 Wins to be Skilled Fencer and there are 12 more ranks after that in-group. The highest rank is Godly (550 Wins).

Last updated by the developer 22 Apr 2024, 20:07 UTC.

0
playing (measured 12 Aug 2026, 09:51 UTC)
98,103
lifetime visits
63%
liked (527 👍 / 309 👎)
1,426
favourites (14.5 per 1k visits)
24 February 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 09:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Platinum VIP
420 R$
Green Balloon
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

AAAAH NOOBS!!! · other1,377 · 0.00% win
Spooky Ghosts! · other555 · 0.00% win
Chickens · collection444 · 0.00% win
Aqua Foil · collection187 · 0.00% win
Flaming Foil · other131 · 0.00% win
Lava Foil · collection83 · 0.00% win
Combat Initiation · other38 · 0.00% win
Warrior · other3 · 0.00% win
Bloxxer · welcome1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.