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NEO Inc. Power Facility

NEO Inc. Power Facility

A Roblox experience owned by NEO Inc. Fan Group.

SimulatorENsimulationsci-fimanagement

Description (written by the developer; not a statement by this register)

⚠️ This game requires a powerful device to play, as it is very performance heavy! 🏭 The NEO Inc. Power Facility is a place where we use a plasma fusion reactor to generate electricity for nearby cities and facilities. Plasma fusion is a type of technology that allows us to create a plasma-like substance in order to harvest power. 📅 To stay up-to-date on our progress, visit: https://devforum.roblox.com/t/2058230 🧑‍🏭 Become an Employee by joining: https://www.roblox.com/groups/10416566/Employee 🔐 And a security by joining: https://www.roblox.com/groups/11532138/Security 🪛 Current Version: 1.6.2 -- Tags -- Reactor Core Nuclear Power Plant Meltdown Facility Explosion Overload Freezedown Place Innovation Science Plasma Red Light Employee Big Game Startup Blackhole Quantum Tech Sci-fi Control Orb Uranium Test Labs Laboratory Coolant Simulator Incorporated Corporation Key Card Sound Alarm Bunker Shelter Blast Underground New Security Realistic Maintenance

Last updated by the developer 26 Jul 2026, 18:22 UTC.

0
playing (measured 10 Aug 2026, 19:20 UTC)
208,429
lifetime visits
78%
liked (1,000 👍 / 288 👎)
3,498
favourites (16.8 per 1k visits)
16 August 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Coil Pack
200 R$
Extra Spawns
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Startup Success · other16,996 · 30.8% win
Meltdown · other13,331 · 0.00% win
Alpha Player · other12,327 · 0.00% win
Stall Failure · other8,686 · 0.00% win
Its getting cold.. · other8,124 · 0.00% win
Manual Startup Success · other7,900 · 0.00% win
THE VOID · other6,120 · 0.00% win
That'll keep me safe! · other6,090 · 30.8% win
Startup Fail · other5,070 · 0.00% win
Manual Startup Failure · other4,579 · 0.00% win
Stall Success · other4,108 · 0.00% win
Up I go! · other2,815 · 0.00% win
Ouch! That hurts! · other2,541 · 0.00% win
Startup Overload · other2,394 · 0.00% win
Shutdown Failure · other2,351 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7815 August 2026 — 78 % liked25 August 2026 — 78 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 04:1978no change
15 Aug 2026, 04:0578first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.