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(NC-17) Spirit Halloween but it's only Ghostface

(NC-17) Spirit Halloween but it's only Ghostface

A Roblox experience owned by Spirit Ghostface.

HorrorENhorrorscream franchisesimulation

Description (written by the developer; not a statement by this register)

[Please Read] New Update as of 9/9/2025: Spirit Ghostface was moderated and taken down due to excessive blood and gore for the hidden secrets spread throughout the map. Due to this, I decided to make the game 17+ (a choice I do kinda regret, but the choice is permanent). So now, the experience will only be available to users age verified 17+. I do apologize, but I am working on re-publishing Spirit Ghostface without the excessive gore for all ages. Thank you for you understanding. ~~~~ Oh cool! A Spirit Halloween in the middle of no where! Wait... it's all.... Ghostface? Always Has Been. Feel free to join the official Spirit Ghostface group, where we upload all official merchandise and post updates frequently: https://www.roblox.com/groups/13896548/Spirit-Ghostface#!/store The Best Ghostface Store on Roblox. Note: Spirit Ghostface in no way is the owner of the Ghostface name, the Spirit Halloween name, or the owner of the SCREAM Franchise.

Last updated by the developer 2 Feb 2026, 19:37 UTC.

0
playing (measured 11 Aug 2026, 22:53 UTC)
97,605
lifetime visits
91%
liked (382 👍 / 36 👎)
845
favourites (8.7 per 1k visits)
17 August 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 22:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

uhh... donations I think?
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Spirit Ghostface! · welcome55,644 · 100.0% win
Honored Wes · other8,810 · 0.00% win
A Bathroom · other2,238 · 0.00% win
Why are you here · other458 · 0.00% win
Red Wave Gas · other145 · 0.00% win
Met The Creator! · welcome111 · 0.00% win
The First Clue · progression103 · 0.00% win
The Second Clue · progression78 · 0.00% win
The Dump · other76 · 0.00% win
The Farm · other58 · 0.00% win
Case Closed · other55 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9115 August 2026 — 91 % liked25 August 2026 — 91 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 11:3291no change
15 Aug 2026, 11:1891first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.