Rivalry [Alpha]
A Roblox experience owned by Choude Clan.
ShooterENteam-basedstrategycombat
Description (written by the developer; not a statement by this register)
Rivalry is a team-based game which features fast paced large scale gameplay in which you have to come up with different strategies, manage your team's logistics and resources in order to defeat your enemy [CONTROLS] (READ HOW TO PLAY BEFORE PLAYING) M1 - Attack M2 - Block CTRL - Shift lock R - Heavy attack F - Parry/Riposte Q - Use Ability G - Drop item E - Interact Developed by: @Rec_ruit - Modeler/Builder @JoneXI - Scripter If you have any suggestions or bug reports please let us know on our social platforms. We would love to hear from you!
Last updated by the developer 15 Dec 2025, 12:28 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 01:47 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.