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七叔(叶泽浩)Launch Party

七叔(叶泽浩)Launch Party

A Roblox experience owned by QQ音乐.

Music & rhythmENmusic concertcelebrity IPscavenger hunt

七叔(叶泽浩)Launch Party is a music-rhythm experience created on 2021-08-18. It has recorded 14,644,140 lifetime visits and 67,617 favorites. The current like percentage stands at 58. Zero users are playing now. The experience features pop artist 七叔(叶泽浩) performing tracks and includes scavenger hunts and obstacle courses.

Description (written by the developer; not a statement by this register)

Pop artist 七叔(叶泽浩) is hosting his first Launch Party exclusively on Luobu where he will be performing 10 of his best known tracks. Showtimes for the performance are Sep,19, 8pm-9pm (China Time) with encore performance Sep. 20, 1pm-5pm, 8pm-10pm (China Time) and Sep. 21, 9am-9pm (China Time). Come check out the 是七叔呢 Launch Party where you can: - Dance to 七叔(叶泽浩)'s latest performance and hits - Engage in scavenger hunts to win free merch - Compete in QQ Music’s obstacle course tower - Collect gold coins to buy avatar accessories to celebrate the performance - Earn fandom points and have a statue of your avatar displayed

Last updated by the developer 7 Jul 2025, 07:22 UTC.

0
playing (measured 14 Aug 2026, 01:23 UTC)
14,644,140
lifetime visits
58%
liked (10,255 👍 / 7,400 👎)
67,595
favourites (4.6 per 1k visits)
18 August 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 01:230first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Cyber Rider Outfit · collection1,418,441 · 0.00% win
Blue Space Buns · other145,426 · 0.00% win
Cyber Rider Helmet · collection81,682 · 0.00% win
Red Punk Mohawk · collection62,235 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5814 August 2026 — 58 % liked24 August 2026 — 58 % liked3 September 2026 — 58 % liked3 October 2026 — 58 % liked23 October 2026 — 58 % liked14 August 202623 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 01:3358no change
3 Oct 2026, 01:3258no change
3 Sept 2026, 01:3158no change
24 Aug 2026, 01:3058no change
14 Aug 2026, 01:2358first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.