[Episode 2] 👻 TIMMEH!
A Roblox experience owned by Wonder Works Collab.
AdventureENKreekCraftTimmyStory-driven
[Episode 2] 👻 TIMMEH! is an adventure experience created on 2021-08-18. It has accumulated 5,367,448 lifetime visits and 105,037 favorites. The game holds a 94% like percentage. Currently, zero users are playing. The description mentions saving the universe and solving mysteries, with mechanics involving Timmeh Coins, leveling up, and a season pass.
Description (written by the developer; not a statement by this register)
Kreek and Timmeh need your help to save the entire universe, all while solving the worlds biggest mystery! The story begins here: https://youtu.be/ENAYT8cXa40 ✨Join our group for exclusive and limited rewards!✨ 🌌Complete Episodes to Solve the BIG Mystery! 💰Earn Timmeh Coins to Unlock Limited Items! ☝️Level Up Your Player to Unlock Exclusive Items and Ranks! 🏆Complete the Season Pass for Limited and Exclusive Rewards! 🎁Trade with Your Friends to Complete Your Collections! 🤑Check-In Daily for FREE Bonuses and Rewards! 🎁X2 TIMMEH COIN WEEKEND AT 50,000 LIKES!🎁 Follow @WonderWorksRB on Twitter for updates! Join our Roblox Group for weekly exclusive group rewards! 🤑 🔔🔔Make sure to FOLLOW our game to get notifications of NEW updates!🔔🔔 Credits: https://devforum.roblox.com/t/1426039
Last updated by the developer 19 Dec 2021, 18:58 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:18 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 01:04 | 94 | no change |
| 24 Aug 2026, 01:03 | 94 | no change |
| 14 Aug 2026, 01:02 | 94 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.