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[Episode 2] 👻 TIMMEH!

[Episode 2] 👻 TIMMEH!

A Roblox experience owned by Wonder Works Collab.

AdventureENKreekCraftTimmyStory-driven

[Episode 2] 👻 TIMMEH! is an adventure experience created on 2021-08-18. It has accumulated 5,367,448 lifetime visits and 105,037 favorites. The game holds a 94% like percentage. Currently, zero users are playing. The description mentions saving the universe and solving mysteries, with mechanics involving Timmeh Coins, leveling up, and a season pass.

Description (written by the developer; not a statement by this register)

Kreek and Timmeh need your help to save the entire universe, all while solving the worlds biggest mystery! The story begins here: https://youtu.be/ENAYT8cXa40 ✨Join our group for exclusive and limited rewards!✨ 🌌Complete Episodes to Solve the BIG Mystery! 💰Earn Timmeh Coins to Unlock Limited Items! ☝️Level Up Your Player to Unlock Exclusive Items and Ranks! 🏆Complete the Season Pass for Limited and Exclusive Rewards! 🎁Trade with Your Friends to Complete Your Collections! 🤑Check-In Daily for FREE Bonuses and Rewards! 🎁X2 TIMMEH COIN WEEKEND AT 50,000 LIKES!🎁 Follow @WonderWorksRB on Twitter for updates! Join our Roblox Group for weekly exclusive group rewards! 🤑 🔔🔔Make sure to FOLLOW our game to get notifications of NEW updates!🔔🔔 Credits: https://devforum.roblox.com/t/1426039

Last updated by the developer 19 Dec 2021, 18:58 UTC.

0
playing (measured 10 Aug 2026, 15:18 UTC)
5,367,448
lifetime visits
94%
liked (39,127 👍 / 2,574 👎)
104,985
favourites (19.6 per 1k visits)
18 August 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium Season Pass
995 R$
x2 Timmeh Experience
995 R$
VIP
500 R$
x2 Loot Box Luck
395 R$
x2 Monster Chance
350 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Dress Up Time! · other193,893 · 0.00% win
Goodies! · other193,693 · 0.00% win
Twisted Victory · progression100,355 · 0.00% win
Beta Tester · other97,682 · 0.00% win
Survive! · progression92,693 · 0.00% win
Getting In That Cardio · other75,957 · 0.00% win
Learn and Grow · other70,417 · 0.00% win
Shrewd Investor · other32,427 · 0.00% win
Claustrophobia · other25,691 · 0.00% win
Trainee · other15,249 · 0.00% win
Evil Always Triumphs · other14,022 · 0.00% win
Hook, Line and Sinker · other13,938 · 0.00% win
Monster Suit · collection13,861 · 0.00% win
Unlock The Doors! · progression12,950 · 0.00% win
Master of the Dailies · progression11,022 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:0494no change
24 Aug 2026, 01:0394no change
14 Aug 2026, 01:0294first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.