Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
TTC Queensway Free Drive | Toronto Transit Systems

TTC Queensway Free Drive | Toronto Transit Systems

A Roblox experience owned by Toronto Transit Systems.

SimulatorENToronto TransitDrivingSimulation

Description (written by the developer; not a statement by this register)

Welcome to Toronto Transit Systems Queensway Division! This division serves most routes that originate from Queensway Garage. We have a variety of vehicles that operate here currently! Everybody is able to drive in this division, even if you aren't in the group! Join the communications server for updates and information! Teleport to new server = Update

Last updated by the developer 16 Jan 2026, 23:37 UTC.

0
playing (measured 10 Aug 2026, 21:34 UTC)
94,539
lifetime visits
71%
liked (206 👍 / 83 👎)
593
favourites (6.3 per 1k visits)
19 August 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Streetcar Access
160 R$
Novabus LFSA Access
100 R$
Double Points
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Does This Game Get Harder? · other3,353 · 0.00% win
Seasoned Driver · other173 · 0.00% win
You visited Carbon's Restaurant! · other153 · 0.00% win
Journeyman · progression97 · 0.00% win
Certified People Mover · other27 · 0.00% win
Visibility? What's That? · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7115 August 2026 — 71 % liked25 August 2026 — 71 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 11:4871no change
15 Aug 2026, 11:3571first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.