Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
🕷️ Escape Spider-Man Obby Parkour! [EASY]

🕷️ Escape Spider-Man Obby Parkour! [EASY]

A Roblox experience owned by Adopt Me! Mythic.

ObbyENSpider-ManObbyParkour

🕷️ Escape Spider-Man Obby Parkour! [EASY] is an obby experience created on 2021-08-19. The game has accumulated 1,777,192 lifetime visits and 2,252 favorites. Currently, zero players are active. The title holds a 54% like percentage. Tags include parkour, adventure, and escape themes.

Description (written by the developer; not a statement by this register)

🕷️Escape Spider-Man Obby Parkour! [EASY] Can you finish this epic obby parkour? Re-Join After Purchase Gamepasses Thumbs up + Favorite for Free Vip ❗STAY TUNED FOR MORE UPDATES❗ Tags: Obby Fun Adventure Cartoony Escape Parkour Pop it fidget Toy Fidget Toy Fun,Obby Adopt Me Sewer Spiderman SpiderMan Spider spider spiderman escape spiderman obby Spiderman Obby spider obby spiderman

Last updated by the developer 4 Jan 2022, 21:07 UTC.

0
playing (measured 11 Aug 2026, 15:02 UTC)
1,777,192
lifetime visits
54%
liked (537 👍 / 462 👎)
2,252
favourites (1.3 per 1k visits)
19 August 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
80 R$
Grapple Hook
80 R$
Gravity Coil
80 R$
Speed Coil
80 R$
Donate
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome986,447 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.