MrBeast (Story)🤑💰
A Roblox experience owned by 123! Studios.
ObbyENMrBeast IPParkour/ObbyStory Mode
MrBeast (Story)🤑💰 is an obby experience created on 2021-08-20. The game has accumulated 5,907,449 lifetime visits and 23,920 favorites. Currently, zero users are playing. The title holds a 70% like percentage. The description mentions traps, parkours, and in-game rewards.
Description (written by the developer; not a statement by this register)
💵Welcome to MrBeast (Story)! You will be put into 10 unique and difficult traps. Each level you complete will earn you $100,000. If you fail, you restart. Do you have what it takes to complete MrBeast's dangerous parkours? 🎁 Join 123! Studios roblox group for free in-game Rewards! 🎁 ✨ Can you get all TWO endings? Play again to win both badges!✨ 🛒 Struggling to survive? Check out the store for some helpful perks to help you survive! 🛒 🎈 Want to try another awesome game? Check out Gravity Falls (Story)! https://www.roblox.com/games/18935714959/Gravity-Falls-Story ⚠️ If you find any bugs, please post them on our group wall! 👍 If you enjoyed the game don't forget to like and favorite! ⌛ Average Playing Time: 20 minutes tags: escape, minigame, mrbeast, multiplayer, obby, speedrun, sports, mobile, console, xbox, pc, Survival, Maze, Comedy, Obby, story
Last updated by the developer 18 Jun 2025, 19:50 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:35 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 00:19 | 70 | no change |
| 24 Aug 2026, 00:19 | 70 | no change |
| 14 Aug 2026, 00:18 | 70 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.